After its announcement in BlizzCon 2014, and a year wait full of anticipation, Blizzard launched its new game 'OverWatch' May 2016. Their latest game is a shooter, a new format in its gerne, and brings us many maps, heroes and diverse game play to choose from.
The games are played in two teams of 6 players. Because you get bonus experience for qeueing up in a group, it's advisable to bring a friend.
There are casual games, player vs A.I., competative and you can create games with your own rules. This could be an interesting game to both the competative gaming industry, but also for casual gamers who want to goof off with friends.
You have a choice between 21 different characters, which differ in their tasks as tanks, healers, offense and defense. Additionally some can fly, some have self heals, some can place turrets, teleports and even can get out of their robot and blow it up, destroy an enemy team in one explotion.
All heroes have their own backstories, and combined with their origional abilities, they feel like complete characters which each bring their own strengths and weaknesses.
Blizzard promised to bring new characters to OverWatch as time goes on, to add new ways to play and add different combos. The first to be announced is Ana, which appears to be a type of sniper, who can also stun and heal.
Another way the different characters bring something different are their ultimate abilities, which can be useful in different times. Use a res of 4 team players at the right time, or launch your exploding robot into the enemy group, and you're one step closer to victory.
The ultimates charge up as you use your abilities, and this takes a few minutes. So on long games you're able to use it several times, in quick games maybe once or twice.
Ultimates can really change the lead in a game, and if timed together, can destroy the opponents team in seconds. For example Symmetra's teleporter allows for quick recovery after death, and Mei's freeze allows for a great combo with any big damage ultimate such as Pharah's.
Capture the Flag
Blizzard created several types of maps involving 2 types of games in which winners are decided. There are capture the flag maps, in which 2 games decide a winner, 3 games if the first two are tied.
Attack vs Defend
And there are attack vs defend maps, in both teams play def and attack, this could sometimes mean to escort a payload.
Heroes Never Die
You do die, however you get a chance to rejoin your team in the battle field after a quick downtime of a few seconds, in which you can play back how you died, or watch your team mates progress on the map.
Maps are designed in a certain way in which you either have an advantage of a near grave yard, or disadvantage of a distant one. This is heavily used in tactics people use. And as a map progresses, you may end up closer or further away from a graveyard as time goes on. Continuesly changing the dinamtic in the battle.
Play of the Game
After completing 2-3 matches versus a team, the groups get randomized and you always face different people, or maybe play against people you previously played with. But before the game ends everyone gets to see a selection of the game which the AI determined the 'Play of the Game'. These are four different types of plays which possibly made a huge difference in the game.
These can be in which players deal a huge amount of damage, possibly blocked an ultimate from going off, ressing or preventing the deaths of team mates and cases in which players did something out of the ordinary for the character.
Sometimes there's selections are expected, when Bastion or Roadhog deal huge amount of damage and kill many, but can also be unexpected, or not visible in the video playback what happened. For example when a Symmetra kills many players with her turrets, but at the time this happened she was away from combat opening a teleporter.
But don't be frustrated with them, it's still an AI trying to interpret the game, sometimes it's win, sometimes it's a miss, but it can also be a great moment of glory when something awesome you just did, is displayed to everyone you just played with.
Alongside being able to build custom games, in which you set the rules, there's also what they call 'Weekly Brawl' in which you can only select specific characters, for example only Mercy and Pharah, so everyone in the game is flying, and most combat happens in the air.
These can be really fun, and force people not only to play characters outside of their comfort zone, it can also be fun to see dinamic on the map change due to the characters on it and who play them.
Let me know in the comments below, which heroes you think I should definately check out. For more Overwatch information check out the official Blizzard Overwatch website or this Reddit.
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